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Unreal Engine 6 will not come out anytime soon and will not set out

trendsgoing by trendsgoing
09/05/2025
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Unreal Engine 6 will not come out anytime soon and will not set out
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In a rare public speaking, Tim Sweeney sketches the contours of Unreal Engine 6, the next flagship engine of Epic Games. Still a few years from its final version, UE6 promises to be a technical convergence between the professional uses of UE5 and the ultra-dynamic ecosystem of Fortnite.

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In the meantime, titles like Clear obscure: Expedition 33,, Silent Hill 2 Remake Or Oblivion Remastered Already show what the current engine is able to produce. The key: more flexibility, more accessibility, and a clear promise of generalized compatibility.

Unreal Engine 6: The future of video game development according to Epic

Tim Sweeney never speaks to say nothing. In a dense exchange with Lex Fridman, the CEO of Epic Games detailed his vision of Unreal Engine 6, presented not as a brutal visual revolution, but as a controlled evolution. The engine, still in gestation, should offer a preliminary version by 2027 or 2028.

UE6 aims at one thing: unify what is separated today. On the one hand, Unreal Engine 5, the studios’ toolbox; On the other, the more partitioned environment of content creators for Fortnite. The next engine aims to bring these two worlds together, by making the features available everywhere, and on all platforms.

Sweeney also promises a turn to a more accessible gameplay programming, allowing more studios – small or large – to appropriate the engine without sacrificing depth. The scalability will also be at the heart of UE6, capable of managing massive simulations without sacrificing performance.

But the most daring aspect may be the transversality of the content. The elements created in Fortnite can be integrated into independent games developed under UE6, and vice versa. A sort of internet of video game assets, where the boundaries between experiences created by traditional players and games fade.

Finally, Sweeney points out: the march between UE5 and UE6 will not be a jump as spectacular as that observed during previous transitions. The idea here is to optimize, fluidify, consolidate. What lay the foundations for a lasting ecosystem for the coming decade?

Advertising, your content continues below



In a rare public speaking, Tim Sweeney sketches the contours of Unreal Engine 6, the next flagship engine of Epic Games. Still a few years from its final version, UE6 promises to be a technical convergence between the professional uses of UE5 and the ultra-dynamic ecosystem of Fortnite.

Advertising, your content continues below

In the meantime, titles like Clear obscure: Expedition 33,, Silent Hill 2 Remake Or Oblivion Remastered Already show what the current engine is able to produce. The key: more flexibility, more accessibility, and a clear promise of generalized compatibility.

Unreal Engine 6: The future of video game development according to Epic

Tim Sweeney never speaks to say nothing. In a dense exchange with Lex Fridman, the CEO of Epic Games detailed his vision of Unreal Engine 6, presented not as a brutal visual revolution, but as a controlled evolution. The engine, still in gestation, should offer a preliminary version by 2027 or 2028.

UE6 aims at one thing: unify what is separated today. On the one hand, Unreal Engine 5, the studios’ toolbox; On the other, the more partitioned environment of content creators for Fortnite. The next engine aims to bring these two worlds together, by making the features available everywhere, and on all platforms.

Sweeney also promises a turn to a more accessible gameplay programming, allowing more studios – small or large – to appropriate the engine without sacrificing depth. The scalability will also be at the heart of UE6, capable of managing massive simulations without sacrificing performance.

But the most daring aspect may be the transversality of the content. The elements created in Fortnite can be integrated into independent games developed under UE6, and vice versa. A sort of internet of video game assets, where the boundaries between experiences created by traditional players and games fade.

Finally, Sweeney points out: the march between UE5 and UE6 will not be a jump as spectacular as that observed during previous transitions. The idea here is to optimize, fluidify, consolidate. What lay the foundations for a lasting ecosystem for the coming decade?

Advertising, your content continues below

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